Softimage 3d windows
Rendering of the scene was done using mental ray, for its superior quality and because I wanted to use a depth-of-field shader to give the illustration more, you guessed it, depth. 159, 2, -2 gave me a great super saturated selective yellow light. I also wanted to paint some really bright yellow light across the bird. Then I added several cooler lights below and behind the objects to create a more chromat¬ ically diverse chiaroscuro (don’t you just hate snotty art school drivel?). I placed one main warm spotlight, which shone through a leafy/branchy shadow object grid. I like to set the ambience in my scenes to black and let the lights actually light the scene. Lighting was used for a lot of the color variations in Dodo Redux. There are only 35 different Texture maps in this scene. Some textures I created solely in PhotoShop and Painter as well.
![softimage 3d windows softimage 3d windows](https://img.informer.com/p6/softimage-xsi-v6.5-model.png)
After scanning some pieces of junk and mucking with them in Photoshop (and making them tilable where needed), I created Texture, Bump, Specular, and Diffusion maps based on the metals.
![softimage 3d windows softimage 3d windows](https://i.ytimg.com/vi/WqQWwR7fXcw/maxresdefault.jpg)
Texturing of the more rusty objects consisted of texture hunting in a field that was home to some construction equipment. Once tessellated, there were a little over 1 million polygons in this scene. Then I’d tag the various cross sections, do a “center to ver¬ tices,” and scale and rotate the section appropriately. Most parts that weren’t skinned were extrusions along splines. I used them for two main reasons: first, for the more organic feel, and second, because it’s easier to place textures and have them follow the surface accurately. The Modeling of almost everything was out of NURBS and patch surfaces. Well, actually, they all are, but who’s counting? This illustration start¬ ed with this lovely sketch from my sketch¬ book. Fortunately, none of those things are contradictory. I wanted it to feel organic, yet staged, simple and fun, yet sophisticated and techy. Kazuyuki Hashimoto joined Links Corporation in 1984.The definitive guide to demystifying one of the world's most sophisticated visual effects software \ ANTHONY ROSSANO Inside HeuTA RidGis ) Inside the Front Cover The Idea for Dodo Redux was to create a scene starring a robotic-type bird sitting in a tree that looked natural, yet mechanical. The software was initially demonstrated at SIGGRAPH in 1988 and was released for Silicon Graphics workstations the following year as the Softimage|3D. In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists. Interestingly Microsoft sold Softimage in 1998 to Avid Technology, from where it was acquired in 2008 by Autodesk as well. Silicon Graphics IRIS 4D had originally purchased both Alias Research and Wavefront Technologies in 1995 as a response to Microsoft’s acquisition and Windows NT port of the then popular Softimage 3D package. It was superseded by Softimage XSI in 2000.
![softimage 3d windows softimage 3d windows](https://www.awn.com/sites/default/files/styles/inline/public/image/attached/2293-harriss03sshelicopter01.gif)
Softimage 3D is a discontinued high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. CGI involves the creation of 3D images through the use of computer software. This was also the last film to use the method of hand-painted cel animation. Softimage|3D continued to be used in the future Disney films, including "The Little Mermaid" (1989).